The Dead of Winter: Warring Colonies expansion from Asmodee and Plaid Hat Games includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards. To play either the warring colonies variant or the lone wolf module, you need both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night.
In the warring colonies variant, which is for 4-11 players, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.
With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Features:
- This expansion, designed by Colby Dauch and Timothy Meyer, is the ultimate experience for Dead of Winter, the quintessential post-apocalyptic game by Isaac Vega and Jon Gilmour.
- Warring Colonies comes with a mountain of content, much of which supports the new team variant for 4-11 players, in which two colonies compete over the same locations for limited resources and power.
- In the Warring Colonies variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice.
- New and terrible joint-colony crisis cards force cooperation and coercion every round.
- 4-11 players, 45-120 min. playtime, ages 12+.
Click here for the Refund Policy
Hours of Operation: Monday to Friday - 9am - 5pm MT (Excluding Holidays)
Dead of Winter: Warring Colonies Expansion [Board Game, 4-11 Players]
The Dead of Winter: Warring Colonies expansion from Asmodee and Plaid Hat Games includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards. To play either the warring colonies variant or the lone wolf module, you need both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night.
In the warring colonies variant, which is for 4-11 players, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.
With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Features:
- This expansion, designed by Colby Dauch and Timothy Meyer, is the ultimate experience for Dead of Winter, the quintessential post-apocalyptic game by Isaac Vega and Jon Gilmour.
- Warring Colonies comes with a mountain of content, much of which supports the new team variant for 4-11 players, in which two colonies compete over the same locations for limited resources and power.
- In the Warring Colonies variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice.
- New and terrible joint-colony crisis cards force cooperation and coercion every round.
- 4-11 players, 45-120 min. playtime, ages 12+.
Click here for the Refund Policy
Hours of Operation: Monday to Friday - 9am - 5pm MT (Excluding Holidays)
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